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Devlog
New Biome In Progress
November 08, 2026
by
Dr.Terra
I been working on new biome generation, it still rough right now, but I am going for more of a megastructure look and feel. But I will need to re-do pipework generation, right now it doesn’t join co...
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Now with portals
November 03, 2026
by
Dr.Terra
A new seamless portals test(I had portals before, but rendering was scuffed on them). This allows me to hide bigger spaces inside smaller ones, due to recursive nature of the game, any place can conta...
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Infinite Mazes
October 30, 2026
by
Dr.Terra
As part of ongoing work to flesh out this game, I added a simple, forever recursive maze to the game. At the end of each maze is a smaller mazes, which you can enter to find a start of another maze. T...
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Procedural Voxels Are Hard
October 26, 2026
by
Dr.Terra
Generating large volume of information to be displayed, using variable resolution voxels(also known as octo trees) creates an annoying problem. How do I not generate data which cannot be seen? It is h...
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A taste of combat
October 23, 2026
by
Dr.Terra
A start of the new combat system added. Right now it is just an occasional obsticle...
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Grass is now in the game
October 22, 2026
by
Dr.Terra
Long awaited feature for reaching the grass is added. Touch at your own risk!...
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Multi-threaded Web Build
October 22, 2026
by
Dr.Terra
Web version can now use multiple threads, making experience much more pleasant and preventing large FPS stutters...
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