<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Recursive Space Devlog - itch.io</title><link>https://drterra.itch.io/recursive-space</link><item><guid>https://drterra.itch.io/recursive-space/devlog/1748915/now-with-portals</guid><title>Now with portals</title><link>https://drterra.itch.io/recursive-space/devlog/1748915/now-with-portals</link><pubDate>Tue, 03 Nov 2026 04:34:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new seamless portals test(I had portals before, but rendering was scuffed on them). This allows me to hide bigger spaces inside smaller ones, due to recursive nature of the game, any place can conta...</p>]]></description></item><item><guid>https://drterra.itch.io/recursive-space/devlog/1739614/infinite-mazes</guid><title>Infinite Mazes</title><link>https://drterra.itch.io/recursive-space/devlog/1739614/infinite-mazes</link><pubDate>Fri, 30 Oct 2026 11:52:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMxNTczNTMxLmpwZw==/400x224%23c/Gz1aK8.jpg" class="post_image"/><p>As part of ongoing work to flesh out this game, I added a simple, forever recursive maze to the game. At the end of each maze is a smaller mazes, which you can enter to find a start of another maze. T...</p>]]></description></item><item><guid>https://drterra.itch.io/recursive-space/devlog/1730450/procedural-voxels-are-hard</guid><title>Procedural Voxels Are Hard</title><link>https://drterra.itch.io/recursive-space/devlog/1730450/procedural-voxels-are-hard</link><pubDate>Mon, 26 Oct 2026 07:16:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Generating large volume of information to be displayed, using variable resolution voxels(also known as octo trees) creates an annoying problem. How do I not generate data which cannot be seen? It is h...</p>]]></description></item><item><guid>https://drterra.itch.io/recursive-space/devlog/1724096/a-taste-of-combat</guid><title>A taste of combat</title><link>https://drterra.itch.io/recursive-space/devlog/1724096/a-taste-of-combat</link><pubDate>Fri, 23 Oct 2026 10:22:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A start of the new combat system added. Right now it is just an occasional obsticle...</p>]]></description></item><item><guid>https://drterra.itch.io/recursive-space/devlog/1721921/grass-is-now-in-the-game</guid><title>Grass is now in the game</title><link>https://drterra.itch.io/recursive-space/devlog/1721921/grass-is-now-in-the-game</link><pubDate>Thu, 22 Oct 2026 05:33:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Long awaited feature for reaching the grass is added. Touch at your own risk!...</p>]]></description></item><item><guid>https://drterra.itch.io/recursive-space/devlog/1719809/multi-threaded-web-build</guid><title>Multi-threaded Web Build</title><link>https://drterra.itch.io/recursive-space/devlog/1719809/multi-threaded-web-build</link><pubDate>Thu, 22 Oct 2026 05:29:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Web version can now use multiple threads, making experience much more pleasant and preventing large FPS stutters...</p>]]></description></item></channel></rss>